WHERE IS MY BODY LOCATED AND WHERE DO I END?
(2025)
Interdisciplinary performance project with
Flore Hanna Wormskamp (Wearable Interface Design)
Bram de Groot (Interaction/Programming)
Luan Conzett (Composer)
The performance Where is my body located and where do I end? explores the fluid conceptual boundaries of the body through artistic roller skating. Using an EMG (Electromyography) interface, the dancer records the electric activity of her muscles during the performance. These electric signals are sent to other muscles in her body, triggering new contractions and causing an alienating sensation and involuntary muscle movements. This alternating conversation of electric impulses raises the questions of what it might mean to be in control of your own body.
The dancer’s movements are determined by the roller skates, putting her in a floating state that redefines her body awareness. Behind her is an interactive audio-visual projection that responds to her movements and sounds, allowing her body to drift between physical and digital space. She begins to embody the conditions of a cyborg by merging body, technology, and perception. The performance invites the audience to rethink human materiality, the echo of agency, and the concept of the human self.
Next Date
04th of September 2026 at De Oversteek Theatre Festival
The dancer’s movements are determined by the roller skates, putting her in a floating state that redefines her body awareness. Behind her is an interactive audio-visual projection that responds to her movements and sounds, allowing her body to drift between physical and digital space. She begins to embody the conditions of a cyborg by merging body, technology, and perception. The performance invites the audience to rethink human materiality, the echo of agency, and the concept of the human self.
Next Date
04th of September 2026 at De Oversteek Theatre Festival


Video stills by Andrea van Battum
The project is in a state of being re-developed through the new interdisciplinary collaboration with Flore Hanna Wormskamp and Bram de Groot.
The foundation of the project became the combination of different fields of science in order to relate to the question where the body ends and where it is located in interaction with technology. Based on the theoretical framework, the project continued as an interdisciplinary project merging various art practices together such as dance, sound, creative programming and interactive design.
To translate phenomenological philosophical questions about the boundaries of the body in interaction with technology we developed our own customised EMS (electric muscle stimulation) interface influencing the performer's own dance movement and controlling the free will of movement from the brain and injected/stimulated movement by machines. We show how bodies can transfer electric currents like machines by visualising data flows of the performer’s body. By combining textile techniques, electronics, interaction design, sound, and performance, the project creates an interdisciplinary art and science environment in which the boundaries between the human body, technology, and perception begin to blur.
The foundation of the project became the combination of different fields of science in order to relate to the question where the body ends and where it is located in interaction with technology. Based on the theoretical framework, the project continued as an interdisciplinary project merging various art practices together such as dance, sound, creative programming and interactive design.
To translate phenomenological philosophical questions about the boundaries of the body in interaction with technology we developed our own customised EMS (electric muscle stimulation) interface influencing the performer's own dance movement and controlling the free will of movement from the brain and injected/stimulated movement by machines. We show how bodies can transfer electric currents like machines by visualising data flows of the performer’s body. By combining textile techniques, electronics, interaction design, sound, and performance, the project creates an interdisciplinary art and science environment in which the boundaries between the human body, technology, and perception begin to blur.